POST-DOC GAME BASED LEARNING: ONLINE, UNOBTRUSIVE ASSESSMENT OF COMPETENCY. FUNCTIEOMSCHRIJVING Games can be effective tools for learning as measured by independent tests. The assessment of knowledge and competency/skill can, however, also directly take place on the basis of the game performance itself. This use of game performance as indicator of student proficiency is regarded […]
Key-words: active learning; games; blended learning; ICT enhanced education; interdisciplinarity; problem-based learning; research-based education; role-playing games; simulations; student-centered teaching and learning; quintuple helix of innovation. Creative solutions to the increasingly complex problems of the world require the intersection of diverse expertise, thus, interdisciplinarity has become a major topic in academic and policy oriented discourse on knowledge […]